Student built a satirical “creativity store,” selling packaged creative experiences to question how creativity is commodified, inviting audiences to browse, laugh, and rethink what “creative” really means.
4-YEAR UG Professional Program
4-YEAR UG Professional Program

Education in India is evolving rapidly, and today’s learners and their parents are actively seeking what truly defines quality education in a world that is constantly changing. Learning no longer starts or ends at any one stage. Whether in kindergarten, school, college, the workplace, or during a mid-career transformation, learning continues throughout life.
At the heart of this landscape is the creative practitioner, a thinker, maker, and problem solver who shapes materials, systems, and ideas to improve society and influence culture. Creative Education (CE) course is designed to help learners discover their ground, understand how learning systems function, and identify where their skills can be applied. It equips them to shape their own identity and career in the creative economy, whether as system designers who view learning from a holistic, big-picture perspective, as critical observers of evolving education models, or as innovators who design creative opportunities for individuals and communities.
At SMI, we have crafted the CE course to empower creative practitioners to see education not just as an institutional framework, but as a dynamic, interconnected model that exists within schools, colleges, workplaces, and far beyond. This course opens doors to new ways of thinking, new forms of impact, and new possibilities for those who want to design the future of creative learning and future of creative economy.
At it’s inception, a few simple ideas form the core of the course:
LEVEL
Undergraduate Degree
AWARD
Bachelor of Design (B.Des)
DURATION
4 Years / Full-time
Round 1: Last Day to Apply
March 15, 2026
First year at Creative Education
Creativity and Learning are embedded in our everyday life, all around us. The pandemic completely disrupted life as we know it, and we learnt to creatively work around it. We learnt to work from home, maintain social distance and take care of ourselves in the light of a new virus. The frst year builds the learner’s worldview and punctuates it with new contexts and provocations.
What: Discovering how creativity connects to everyday life.
How: Students explore art, design, and storytelling through hands-on projects.
Key Question:
How do we observe, learn, and make sense of the world around us?
Second year at Creative Education
From the classroom in school to how a new mobile application onboards users, the learner engages with the practice of learning and locates it in the world around them. The learner engages with design through a systems, context and process based approach, and builds their own creative toolkit.
What : Exploring how learning works and what makes it meaningful.
How: Studio projects, field visits, and collaborative workshops.
Key Questions:
What is learning?
How can design make learning engaging and effective?
Third year at Creative Education
At this stage learners have understood the contexts that they are interested in. They spend this year acquiring the skill sets necessary for the real-world impact that they seek. Through studio based, site specifc and contextual engagements they explore the cocreation and implementation of creative ideas. The academic year ends with the summer internships, which help locate the learner’s practice in industrial and professional contexts.
What: Designing learning experiences — workshops, games, exhibits, or community projects.
How: Students work with real people and communities, exploring how context shapes design.
Key Questions:
How does design inuence how people think, feel, or learn?
What creates value in a learning experience?
Final year at Creative Education
In the fnal year, learner enters a space of project-based learning where their core creative identity is crystallised. Through a facilitated semester long project embedded in real world contexts, the learner engages with end-to-end creative process’ and gets a sense of where their practice is in the world. Define your creative identity and understand where your work can make real impact —in education, design, communities, or systems.
What: Building a personal practice that connects creativity, learning, and leadership.
How: A semester-long capstone project integrating research, storytelling, design, and social engagement.
Key Questions:
What kind of change do I want to create?
How can my creativity build a better, more inclusive future?
Design studios, Production houses, Gaming studios
Think tanks and learning labs, Social Sectors, museum curators and experience designers, information designers
Entrepreneurs, service designers, brand strategists
Researchers, writers, filmmakers