“For the things we have to learn before we can do them, we learn by doing them” - Aristotle
Image: Shooting for a Visual Effects scene
The visual effects and gaming industries in India are rapidly expanding. A key feature of this is a gradual rise in production of original content produced within the country. There has been an expansion in the production of regional and multilingual content. These industries are opening up innumerable job opportunities, along with a significant flow of outsourced work from foreign productions. There is a demand for highly skilled qualified talent that merges technical and artistic skills. Individuals with good technical abilities should have a broad understanding of related fields, and be ready to expand their skills in the future.
The three years of this course align with the Levels 4, 5, 6 and 7 of NSQF guidelines and creates skilled employees for the Media and Entertainment sector.
Image : Designing and building the protype of a Board Game
- Focused Excellence
- Technical Innovation
- Spirit of Collaboration
Srishti offers a 3-year undergraduate technical course in Digital Media Production. It is designed to provide a good balance between focused skill building, collaborative learning, and industry linkages. The course encourages individual approaches to learning and skill enhancement. Srishti intends to develop enterprising individuals for the dynamic environment of the industry. Digital media production offers specializations in Visual Effects and Game Design.
The core principles that govern the design of the unit are as follows:
Mastery Learning with Guided Practice breaks down competences or skills into sub-skills, methods and techniques. Through targets taught through modeling and direct instruction followed by guided and independent practice, mastery of core competences and skills are achieved.
Work Related Learning is the co-design of opportunities/projects by industry based professionals or employers or other stakeholders on the one hand and faculty on the other. Guided and facilitated by mentors this space allows for future employers to participate in the learner’s journey.
Industry Linkages includes both exposure, orientation and direct interactive learning in real time contexts. This is towards specific jobs and roles, as well as work experience within each course’s respective industrial sector. Linkages between academic institutions and creative industries is inclusive of both economic and social benefits of innovation.
Fab. Ateliers builds on the values of thinking, modeling and making to challenging design contexts drawn from indigenous knowledge and / or tools from digital technology.
Public Labs are open spaces that foster DIY thinking along with citizen science and other initiatives to build a culture of learning that is self-initiated, independent and collaborative. Public Labs are open to all learners for purposes of self-study, learning, archiving and developing personal interests in technologies.
Bootcamps foster accelerated learning of concepts, skills and technologies that are directly linked to either employable, entrepreneurial or livelihood based skills. Working through immersion, with a focus on hands-on problem solving and peer learning rather than instruction.
Hackathons can range from competitions or events over days to half-day jams or a one day hack-fest. This format encourages brainstorming, pitching of concepts, working in teams and also planning projects as well as development of prototypes.
Digital Media Production offers a choice of two pathways and students can choose any one pathway to pursue
For more information, write to firstname.lastname@example.org