Skip to main content

Creative Education

  

“The arts, it has been said, cannot change the world, but they may change human beings who might change the world.” - Maxine Greene



Vision

Education, like Design, is a mother discipline; it influences every other field because it is fundamentally about learning, and we humans are always learning. The Creative Education program at Srishti is a broad-based interdisciplinary program that looks at innovation and creativity in diverse learning spaces through art, design, and technology. The program equips you with tools, processes, and methods to facilitate learning, design learning products and spaces for formal and informal, traditional and non-traditional learning environments. Learn to: create content; design teaching and learning artefacts; curate learning experiences in museums and galleries; build active maker spaces to foster exploration; design interactive learning exhibits for visitors in parks, zoos, and interpretation centres; facilitate learning in ecological spaces, urban public and community spaces and support life-long learning in schools, organisations and communities.

The Creative Education program engages with the myriad possibilities that art and design could and should bring to the sphere of learning. We learn best when we experience, participate and make. Creative Education at Srishti rethinks current educational practices and prioritises active making and doing, aesthetic experiences and participatory practices to formal and informal learning environments. The program builds potential for future work across a multi-disciplinary range of domains, knowledge bases and traditions in a manner that reflects creative wisdom in action.

Creative Educators will mediate between traditional, community and technological learning spaces. They will create content responding to learners and their environments, design artefacts, aids, systems and spaces for teaching and learning. The focus is on community education and curating learning experiences in urban public spaces or bookstores, museums and galleries. Those interested in STEAM learning (Science, Technology, Engineering, Art and Mathematics) can design maker spaces to foster exploration. Others with love for the environment can promote ecological sensitivity and design interactive exhibits for visitors in wildlife interpretation centres, parks, and zoos. Those with interest in social issues can focus on design-learning for inclusivity and diversity. Ultimately the aim is to transform various learning spaces at schools, labs and libraries or corporate offices, social and ecological non-profits and other learning environments.

With the new National Education Policy 2020, there is an increasing need for creative-educator-artists-designers who can use an expansive approach with a strong emphasis on art, science and technology. They can constantly iterate experiment and playfully tinker to refine and test prototypes and craft learning experiences both collaboratively and individually.

At the undergraduate level, the program brings the advantage of being exposed to various art and design disciplines and practices. Aspiring practitioners learn through sketching, movement and performance, mapping, materials and critical making and technology (both high and low). These experiences will inform their work in Creative Education, giving them the tools to make their voices heard..



Morning warm up drawings


Core Values

This course is built around the following core values:

  • Making to Think: active making, thinking hands, immerse in the process
  • Beginner's mindset: curious, speculative, experiment and explore
  • Passion: use play and iterate to allow for imagination
  • Lifelong learning: a way of being, knowing, persevering as a way of life
  • Equanimity: being aware, courageous in uncertain and unpredictable circumstances
  • Empathy: understanding people in different situations and contexts and act from this position.
  • Embodiment: recognition of the body as a learning site


Learning Approach

The learning approach of this program will include:

  • Playful learning involves experimentation, testing boundaries and iteration
  • Mindfulness and reflective practice
  • Actively working on meaningful projects
  • Framing failure as an opportunity for learning
  • Learning through absorbing or osmosis from master practitioners/artists
  • Building on one another's work; collaborating and sharing ideas.
  • Collaboration with peers, practitioners and the community in real-world situations
  • Bringing together theoretical and practical knowledge and experience
  • Designerly ways to draw upon insight for action


Course Structure

The curriculum comprises of different ways of learning as follows:

  1. Foundation introduces students to basic principles and tools of Art, Design and Technology as methods, tools and processes. Read more >>
  2. Disciplinary Studios are learning spaces where students develop core disciplinary capabilities, while navigating a trans-disciplinary environment
  3. General Studies is a common and compulsory programme of study that integrates Humanities, Sciences, Maths, business and finance. Development and Policy Studies and also offers Languages (Spanish, French and German) Read more >>
  4. Interim is an immersive introduction to practice in new and emerging areas of art and design and environmental exposure
  5. Electives are of three kinds - this program allows students to expand their skills, develop the interests as well as provide opportunities for travel exchange
  6. Internship/Apprenticeship is compulsory work experience done over the summer-break between the 6th and 7th semester
  7. Project based learning involves the application and synthesis of capabilities acquired. Two projects, pre-thesis and thesis, is culmination of the 4-year undergraduate program, which allows for demonstration of an integration of values, positions, capabilities and practice. Read more >>



Capability Sets

Upon successful completion of this course graduates will have developed the following capabilities::

Capability for making meaning and interacting with the world around you: Engage in the world with curiosity using art, design and technology tools as an extension of your senses; Seek social and ecological harmony in relationships and environments through exploration, negotiation, exchange, collaboration, perspective and reciprocation.  

Capability for creative, critical and reflective inquiry: Question, map, identify, take perspective, find patterns, analyse, give and take feedback, use and create tools and techniques of non-linear thinking and inquiry; Document and make visible the learning and thinking of self and others (peers, learning groups and experts in the field) as an engine for creative inquiry. 

Capability for thinking through making: Engage in play and speculative experimentation with physical and digital materials and media to nurture ideas, imagination and intuition; Deepen practice through repetition, ritual, iteration, conversation and reflection 

Capability for facilitating the learning of others: Animate self, space, material and situation to provoke, evoke and facilitate; Engage with sensitivity, aesthetics and restraint to allow diverse learners to find their own learning rhythms 

Capability for developing resourcefulness and adaptability and find opportunities for learning everywhere: Reclaim under-utilised and unproductive spaces and re-imagine them for ecological regeneration and new literacies; Recognise frugality is a value and engage and leverage local resources and non-traditional; learning spaces, people and materials. 


Opportunities

The above capability sets equip and prepare the student for a wide range of career opportunities as education service providers, content/artefact designers, entrepreneurs, innovators, resource persons and specialists who:

Deliver learning experiences and programmes in diverse contexts such as

  • Museums, galleries and publishing houses
  • Performing and fine art studios
  • Schools and colleges
  • Maker spaces and laboratories
  • Community centres, public spaces and NGOs

Design and create educational artefacts

  • Objects and products for learning 
  • Film, text, new media and digital platforms
  • Interactive Technologies and digital platforms
  • Toolkits: DIY, DIWO and mobile
  • Books, games, and other experiential learning materials 

Re-imagine, conceptualise and create learning spaces such as

  • Libraries
  • Maker spaces and gardens as studio and labs
  • Classrooms
  • Schools
  • Parks, malls, street and other public spaces


People


Enquiries

For more information about this program,

Kindly provide the following details for a call back.
Image CAPTCHA
Enter the characters shown in the image.


Disciplinary Intersections

The course is informed by the following learning disciplines:


Research and Collaboration



Exploring tesselations


 

FAQs

Creative education is envisioned to break stereotypical thinking about education: it involves building educational products and experiences using ideas such as
• 
Reimagining and transforming:  Public learning spaces such as parks, zoos, conservation and interpretation centres and museums for innovations with ecological intelligence; Outdoor experiences from the city streets to wilderness for expeditionary learning going beyond tourism; Mundane learning spaces into extraordinary explorative spaces; Care giving environments such as hospitals and orphanages as also spaces for healing practices and mindfulness.
• 
Developing ideas and prototypes: New media and digital platforms for communication, collaboration and co-creation; Low cost smart tools and high performance technologies;

 Edgy toys and materials
• 
Story- telling versus Fact telling : Conveying narratives and explanations using various devices and disciplines

Designing materials and objects that build learners can engage with. Design experiences and encounters to facilitate learning. Work in and design material for open learning spaces such as museums, interpretation centres, NGOs and non-profit. While this program equips you with skills and practice to teach for the 21st century, this degree may not be equivalent to a B.Ed.  in terms of eligibility criteria. Do refer to our opportunities section to get an entire list of openings you can avail being equipped with this degree.

The program in Creative Education offered at Srishti is the only program of its kind in India. It has been envisioned with a foresight into the educational scenarios of the future which will place a high demand on creative professionals. It allows students to explore their creative interests and mark out their learning track with mentoring by a wide range of faculty drawn from a pool of artists, designers, critical makers, designers, entrepreneurs and philosophers.

·       Do you like making, exploring materials and designing things?

·       Do you see yourself setting up a maker space or a creative learning space?

·       Do you see yourself designing learning experiences, be it in a classroom or outdoors like parks, museums or zoos?

·       Do you enjoy or see yourself working with people especially children and young people?

·       Do you enjoy or see yourself telling stories and dramatizing to provoke and evoke emotions and thought?

·       Do you get satisfaction in explaining and supporting people in meaning making?

·       Do you like to learn new things and persist in figuring things out despite challenges?

·       Do you like to play?

·       Are you someone who can adapt and be flexible in uncertain and unpredictable situations?

·       Are you open to making changes in the way you learn?

·       Do you see yourself creating materials and artefacts for others?

If your answer to even half these questions is “yes”, then you will find the Creative Education specialisation fulfilling.

The program in Creative Education offered at Srishti is the only program of its kind in India. It has been envisioned with a foresight into the educational scenarios in the future which will place a high demand on creative educational professionals. It allows students to explore their creative interests and chalk their learning track with mentoring by a wide range of faculty drawn from a pool of artists, designers, critical makers, designers, entrepreneurs and philosophers.

Here is checklist that will help you decide if this course is for you.
1) Do you enjoy or see your-self working with people especially children and young people?
2) Do you enjoy or see your-self telling stories and dramatizing to provoke and evoke emotions and thought?
3) Do you get tremendous satisfaction in explaining and supporting people in meaning making?
4) Do you like to learn new things and persist in figuring things out despite challenges?
5) Do you like making, exploring materials and designing things?
6) Do you see yourself setting up a maker space or a creative learning space?
7) Do you see yourself designing learning experiences, be it in a classroom or outdoors like parks, museums etc…?
8) Do you like to play?
9) Are you someone who can adapt and be flexible in uncertain and unpredictable situations?
10) Are you open to making changes in the way you learn?
11) Do you see yourself creating materials and artefacts for others?
If you have said yes to even half of these then creative education can certainly satisfy you.

Yes, after the program in Creative Education a student in can pursue a masters in India and abroad. They can explore programs that are in education or allied fields of education.




View Eligibility for Admission, Fee Schedule & Other information for this Program >>