Pathway : Game Design and Development
“For the things we have to learn before we can do them, we learn by doing them” - Aristotle
Image: Game concept art by Vignesh and Shivam
Game Design and Development pathway at Srishti Manipal provides an overview of different elements that constitute the practice of game design. The field of games in India is diverse and rapidly growing as an industry and as an independent sector. It attracts designers, technologists, developers and artists to its hold. It offers exciting, creative, technological challenges and rewarding careers to motivated graduates. Our curriculum is focused towards developing your artistic sensibilities and technical skills according to your chosen line of enquiry.
Srishti Manipal offers the Game Design and Development specialisation at its main campus in Bangalore. Aspiring creative practitioners can choose to work with passionate academics and industry experts to develop their abilities as game designers, gameplay programmers and narrative designers. The curriculum includes fundamental inputs in game design, game programming, game aesthetics, narrative design, storytelling, level design, the business of games, image-making processes and skill enhancement. We also offer opportunities for experimentation, innovation and creative collaborations.
- Unhindered Imagination
- Personal expression
- Cultural Innovation
- Disciplinary Studies
- Trans-disciplinary Projects
- Theory and Understanding Units
- Self-Directed Inquiry/Research
- Knowledge Enhancement (Ability or Skills)
- Navigation of a path through a combination of mandatory courses, chosen courses, lectures, workshops, electives and team/individual projects articulated within a multidisciplinary art and design context.
- Independent learning with close guidance from mentors
- Conception, development and production of a capstone project or a thesis over a period of two semesters
- Ability to craft elements of a game and test them through prototypes
- Ability to craft meaningful experiences through play using systems, mechanics and spaces
- Ability to solve problems through collaboration
- Ability to test game ideas, mechanics and other functionality through prototypes and testing
- Ability to understand and imbibe contextual perspectives and synthesize individual positions
- Artistic sensibility – sensitivity, balance, measure, attention to detail, etc.
- Constructing narrative, meaning, feeling or thought through interactive experiences
- Creating and constructing fiction, understanding workings of a created world
- Creating innovative characters, situations, interactions and scenarios
- Expression, creativity, craftsmanship and problem solving
- Having an inquiring mind, curiosity, methodical questioning, contextual perspective
- Having curiosity and an ability for methodical questioning
- Inventive thinking, risk taking, approaching the unknown
- Logical thinking, problem solving and management of processes
- Solving complex logical problems using and by crafting technology
- Spatial and structural thinking, understanding natural and physical environments
- Understanding audiences and constructing multimodal interactive experiences across platforms
- Understanding the “language” of media art practice
- You can work in the games industry or any firms dealing with new and interactive media.
- You can continue your practice, develop your own work and become entrepreneurs.
- You can pursue your research and continue to do a PhD.
- You can work for established design firms and production houses.
- You can develop your own projects and apply for grants.
For more information about this program, kindly email Gautham Dayal at firstname.lastname@example.org
The program is informed by the following learning disciplines:
Game Art, Design and Development