Pathway : Animation and Visual Effects
“Animation is not the art of drawings that move but the art of movements that are drawn” - Norman McLaren
Image: Student work from the Experimental Animation workshop
The Animation and Visual Effects pathway is a learning space for self-driven students who are keen in pursuing a career and/or developing their practice in moving-image arts. Animation is a dynamic, participatory and transdisciplinary medium of expression and communication. It finds its application across media and in diverse contexts, be it short films, art installations, info graphics, education, apps, etc. The modes of production are many and the lines between live-action, animation and computer generated imagery have become blurred.
The MA program at Srishti Manipal provides a framework for practitioners from related fields to enter the world of animation and visual effects. It provides a broad understanding of animation/VFX filmmaking for independent practice, entertainment and media industry and experimentation in the Indian context. The curriculum provides an introduction to animation techniques, film language, storytelling, image-making processes and skill enhancement. Students can explore and develop personal styles, artistic visions and voices depending on their particular lines of enquiry.
- Unhindered Imagination
- Personal expression
- Cultural Innovation
- Disciplinary Studies
- Trans-disciplinary Projects
- Theory and Understanding Units
- Self-Directed Inquiry/Research
- Knowledge Enhancement (Ability or Skills)
- Navigation of a path through a combination of mandatory courses, chosen courses, lectures, workshops, electives and team/individual projects articulated within a multidisciplinary art and design context.
- Independent learning with close guidance from mentors
- Conception, development and production of a capstone project or a thesis over a period of two semesters
- Expression, creativity, craftsmanship and problem solving
- Artistic sensibility – sensitivity, balance, measure, attention to detail etc.
- Creating and constructing fiction, understanding workings of a created world
- Inventive thinking, risk taking - approaching the unknown
- Having curiosity and an ability for methodical questioning
- Ability to understand and imbibe contextual perspectives and synthesise individual positions
- Articulating one’s practice in relation to diverse industry and/or artistic contexts
- Understanding audiences and constructing viewer experiences
- You can work in the industries of advertising, television, cinema and interactive media.
- You can continue your practice, develop your own work and become entrepreneurs.
- You can pursue your research and continue to do a PhD.
- You can work for established design firms and production houses.
- You can develop your own projects and apply for grants.
The program is informed by the following learning disciplines: