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Tulip Sinha

Area of Practice

 

Industrial Design, Craft Design & Research

Education

B.Des. Industrial Design (Product Design), National Institute Of Design, Ahmedabad

M.A. Design In Education, Srishti Institute Of Art, Design & Technology, Bangalore

Work Experience

  • Visiting faculty, NID, Bangalore Campus
  • Research & Documentation of ‘Textile Traditions of North-East’ (State of Assam) in association with NID Ahmedabad and IGNCA
  • FolkUs Design Interventions: personal design consultancy for art, craft & culture based design
  • Product / skill diversification for dynamic marketability, livelihood generation, craft documentation & retail point-of sale
  • Client organizations: Industree Crafts, Tripura Bamboo Mission, AIAC
  • Design Consultant for Maya Organic, Bangalore  Channapatna Lacware Toys
  • Retail & Experience Design, Future Group, Mumbai & Bangalore

Interest Areas

craft & artisanal practices; cultural storytelling; product design; research & documentation; design education & pedagogy

Current Practice at Srishti

 

Units under the Foundation Studies Program; Play & Invent, Design Thinking and Place-based learning units ; Semantics in Product Design,

Visual & Tactile Literacy in Industrial Design, Design Research, Glocal practices in public-space design,


Projects showcase:

Unit 1

Foundation Studies

Play & Invent: Exploring paradoxes in the everyday

Unit 1 Foundation Studies Play & Invent: Exploring paradoxes in the everyday
Paradox of originality; inspiration vs appropriation vs plagiarism

 

Unit 1 Foundation Studies Play & Invent: Exploring paradoxes in the everyday
Paradox of beauty in nature & across man-made cultures

 

Unit 1 Foundation Studies Play & Invent: Exploring paradoxes in the everyday
Paradox of resources; tangible but ephemeral resources used to evoke intangible feelings using intangible technologies. Oil+other additives resulting in different marks, which are then used to convey a feeling of ‘flow’ through a gif.

 

Unit 2

Industrial Arts & Design Practices

Things That Talk: Designing assistive artifacts using principles of semantics, technology and manufacturing know-how across different physical and cognitive impairments.

Unit 2 Industrial Arts & Design Practices Things That Talk: Designing assistive artifacts using principles of semantics, technology and manufacturing know-how across different physical and cognitive impairments.
White cane accessories (hand-held device (top), ball-tip (bottom);
 to convert them into ‘smart canes’ for the Indian user

 

Unit 2 Industrial Arts & Design Practices Things That Talk: Designing assistive artifacts using principles of semantics, technology and manufacturing know-how across different physical and cognitive impairments.
Hearing aids for children (top), Walking stick for the elderly (top-right);
Spoon that uses counterweight, for patients with Parkinsons