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Sai Krishna Mulpuru

Area of Practice

Experience design with Augmented and Virtual Reality, Research in Tangible Computing, Assistive Design with Smart Technology and Brain-Computer Interfaces

Education

Bachelors (B.Tech.), Electronics and Communication Engineering, National Institute of Technology, Warangal

Masters (M.Sc.), Imaging Science (Visual Perception), Rochester Institute of Technology, New York

Work Experience

  • Technical lead for Chakravue Media, a Virtual Reality Studio, Hyderabad
  • Research Associate in Serious Gaming Group at IIIT, Hyderabad
  • Technical officer, iBrain Project, National Brain Research Center, AIIMS
  • Software Developer, Deloitte LLC, Harrisburg, USA
  • Research Assistant, Hearing and Speech Sciences, Vanderbilt University
  • Research Assistant, Vision Research Lab, RIT, New York

Interest Areas

neuro-rehabilitation; sensory- substitution; serious games; virtual production

Current Practice at Srishti

Assistive technologies, robotics, AR and VR experiences, projection mapping technologies

Creative Practice and Outreach

Virtual Reality installations at Visweswaraiah Science Museum and Cubbon Park metro stations

Think Tank, interactive installation at Serendipity Festival,’16, Goa

Exhibitions and Workshops conducted at various schools, public places about augmented reality and brain-computer interfaces


Projects showcase:

Sensors, Probes and Detectors

Sensors, Probes and Detectors
A wifi controlled smart dolly for shooting steady shots in filming. Students worked with Arduino and sensors to make it possible. Students group: Shravani and team
Studio: Sensors, Probes and Detectors

 

Project Outbreak

Project Outbreak
An interactive mobile app for learning the history of pandemics on our planet. Student: Parul Lavakare, Interim: Project Outbreak

 

Things that talk

Things that talk
Smart tip for Cane used by the blind, which alerts users about obstacles through vibrations in the stick, made using Arduino and 3D printing Student: Mohit Akundi
Studio: Things that talk

 

Things that talk

Things that talk 2
Self-balancing spoon for Parkinson’s patients. An intervention by Students Srimanth and Sharad Ganesh, made using mechanics and 3D printing, Studio: Things that talk